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attrobute colorto control displacement


vbk!!!

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thanks for the replies

I am talking about displacement in the render

I made some test with vopsop already but it seems it is not that easy to make the same kind of things in microdisplace during the render.

Thanks for your help

Yup, same thing can be done at render time. I usually setup a material in a SHOP then it can have VOP displacement shader and a VOP surface shader for the output. The displacement is calculated first. If using micropolygon rendering you'll probably have to increase the dicing on the object level to get small details from the displacement (or just use ray tracing renderer). Cheers!

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