evgen Posted April 1, 2010 Share Posted April 1, 2010 Hello, guys. How I can use irradiance cache on the full irradiance GI light, but dont use it at vex occlusion in shaders? when i'am enabling irradiance cache in global mantra settings - its affect at all AO nodes too thanks Quote Link to comment Share on other sites More sharing options...
mrice Posted April 3, 2010 Share Posted April 3, 2010 You can add the vm_gienable parameter (from the gear menu) to objects you don't want included in the global irradiance cache. I don't think there's a way to set that per-shader though. Quote Link to comment Share on other sites More sharing options...
anim Posted April 4, 2010 Share Posted April 4, 2010 You can add the vm_gienable parameter (from the gear menu) to objects you don't want included in the global irradiance cache. I don't think there's a way to set that per-shader though. what about adding this to material Properties shader? that way it should be possible to control that on per-material basis, i have not tested it though Quote Link to comment Share on other sites More sharing options...
mrice Posted April 5, 2010 Share Posted April 5, 2010 what about adding this to material Properties shader? that way it should be possible to control that on per-material basis, i have not tested it though Didn't work for me. Maybe soho only picks up certain properties from the material. That shouldn't be too difficult to change then. Quote Link to comment Share on other sites More sharing options...
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