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Irradiance cache and occlusion VEX


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Hello, guys.

How I can use irradiance cache on the full irradiance GI light, but dont use it at vex occlusion in shaders?

when i'am enabling irradiance cache in global mantra settings - its affect at all AO nodes too :(

thanks

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You can add the vm_gienable parameter (from the gear menu) to objects you don't want included in the global irradiance cache.

I don't think there's a way to set that per-shader though.

what about adding this to material Properties shader? that way it should be possible to control that on per-material basis, i have not tested it though

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what about adding this to material Properties shader? that way it should be possible to control that on per-material basis, i have not tested it though

Didn't work for me. Maybe soho only picks up certain properties from the material. That shouldn't be too difficult to change then.

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