quarel Posted April 4, 2010 Share Posted April 4, 2010 (edited) Hi there! I'm wonder, how to create a baloons geometry on strings, like on pic from famous movie. I made a spheres geometry convert to an Elastic object. But I want to give them a strings/tinny ropes and chain up its on floating object(for ex. another sphere in the middle) the best procedurally not manualy. I want to make an squeeze effect between baloons which has an elastic strings and different sizes- so make some randomize effect. sth.like on pics. I need just 90 baloons Edited April 4, 2010 by quarel Quote Link to comment Share on other sites More sharing options...
quarel Posted April 4, 2010 Author Share Posted April 4, 2010 I imagine sth like this . but of course this doesn't work. because I don't know how to "wire" this strings and become it elastic. the second pic is alternative of wiring between the baloons. Than I want to create a randomize net between baloons.. baloons3.hipnc Quote Link to comment Share on other sites More sharing options...
andriukas19 Posted May 7, 2010 Share Posted May 7, 2010 Hei quarel, interesting to see you are doing the balloon bouquet. I did once as well, inspired by the move "UP". But I did quite a lot of work manually; still with Houdini I mainly duplicated and created all balloons based on input shape and scattered points. As well as stamping some random values for size rotation and color. that's all I did in Houdini. Which would have taken me to do ages manually. I hope you find your way doing this this is my version: Quote Link to comment Share on other sites More sharing options...
quarel Posted May 8, 2010 Author Share Posted May 8, 2010 hi Andriukas, thanx for advance, Exactly for this I start to learn python, because I approx. know how I want to look it. Just learn the process . I want to do it as one big dynamic process. SO the ballons should go in their best possition trought time. I hope you understand me:) stay tuned on this topic. As soon as I do it , I'll post it here:) Cheers Quote Link to comment Share on other sites More sharing options...
MrGAG Posted July 31, 2010 Share Posted July 31, 2010 (edited) Hi quarel, I have the same problem, and I can't find a solution right now. I have a set of curves, witch I feed in a wire object, and then two wireGlueConstraints : the first to attach all curves to a static point, and an another constraint poistioned a the end of each curve. I also a rbdPointObject to copy some geometry a the end of every one of my curve: simply applying an up force to simulate rising baloon. I just can't find a way to attach this baloons to the wire glue constraint. I guess a way to do that would be to reference each baloon's position in the "goal location" parameter in the wireGlueConstraint node. how can I do that ? Edited July 31, 2010 by MrGAG Quote Link to comment Share on other sites More sharing options...
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