hatrick Posted April 21, 2010 Share Posted April 21, 2010 hi may you could help me out...? how i can combine copystamping with keyframed animation of the copied geometry? thx! Quote Link to comment Share on other sites More sharing options...
anim Posted April 21, 2010 Share Posted April 21, 2010 you can for example stamp timeshift SOP to control timing of the input geometry per copy or you can stamp CHOPs for example Shift CHOP to shift different keyframed channels per copy or you can use chf(), chopf(), cht(), chopt(), ... expressions and stamp frame/time parameter in them to reference keyframed channel at different frame/time per copy or maybe you have in mind something special? Your question is not very informative Quote Link to comment Share on other sites More sharing options...
hatrick Posted April 22, 2010 Author Share Posted April 22, 2010 the timeshift is what i'm searching for thx anim! another little request here ... do you habe any ideas where those ugly polyartefacts at the end of the animation come from ... the polys are fused and the subdivide sop (for testing) shows right normals and no overlaping... for the rendering the poly is subdivided with "render as subdivision" checked (no subdivide sop). pls see the sequence below thx again igl_2.rar Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.