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copystamping keyframing


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you can for example stamp timeshift SOP to control timing of the input geometry per copy

or you can stamp CHOPs for example Shift CHOP to shift different keyframed channels per copy

or you can use chf(), chopf(), cht(), chopt(), ... expressions and stamp frame/time parameter in them to reference keyframed channel at different frame/time per copy

or maybe you have in mind something special? Your question is not very informative

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the timeshift is what i'm searching for

thx anim!

another little request here ... do you habe any ideas where those ugly polyartefacts at the end of the animation come from ... the polys are fused and the subdivide sop (for testing) shows right normals and no overlaping... for the rendering the poly is subdivided with "render as subdivision" checked (no subdivide sop). pls see the sequence below

thx again

igl_2.rar

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