hatrick Posted June 2, 2010 Share Posted June 2, 2010 hi, is there a simple way to fuse ore stitch 2 curves together to get one single object with propper pointorder... i have several elements like bezier's from illustrator and handdrawn houdinicurves... later the curve should be animated with a carvenode what breaks the connection after merge>stitch>fuse ... ?! THX Quote Link to comment Share on other sites More sharing options...
aracid Posted June 2, 2010 Share Posted June 2, 2010 Hey Hatrick Could u attach the scene, might be quicker to trouble shoot the problem if we looking at your exact case? thanks in advance brian Quote Link to comment Share on other sites More sharing options...
3__ Posted June 2, 2010 Share Posted June 2, 2010 You may have to sort, destroy and rebuild. see attached. I'd also like to know if there's a simpler way to do this. joincurvesforcarve.hipnc Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 3, 2010 Author Share Posted June 3, 2010 (edited) cpb...your example exactly describes the issue.... it can't be that hard?! especially in my case i d like to fuse two beziers which make the rebuilding with same tangents harder... resampling each curve before rebuild? anyone? ... thx Edited June 3, 2010 by hatrick Quote Link to comment Share on other sites More sharing options...
petz Posted June 3, 2010 Share Posted June 3, 2010 have you tried the join-sop? for pairs of curves it should do what you want. petz joincurvesforcarve1.hipnc Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 3, 2010 Author Share Posted June 3, 2010 exactly what i ve searched for! Quote Link to comment Share on other sites More sharing options...
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