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one curve from multible curves

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is there a simple way to fuse ore stitch 2 curves together to get one single object with propper pointorder... i have several elements like bezier's from illustrator and handdrawn houdinicurves...

later the curve should be animated with a carvenode what breaks the connection after merge>stitch>fuse ... ?!


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cpb...your example exactly describes the issue.... it can't be that hard?! especially in my case i d like to fuse two beziers which make the rebuilding with same tangents harder... resampling each curve before rebuild?

anyone? ...


Edited by hatrick
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