Omy Posted June 7, 2010 Share Posted June 7, 2010 Is there anyway where i can set the animation start at a particular frame and end at particular frame from the digital asset we create. If so,Tel me how. Sincerely, Om Kapoor Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted June 8, 2010 Share Posted June 8, 2010 (edited) maybe not the best way, but you can use de time shift sop into the asset and add the time or frame parameter on your asset controls. with this you can set the asset time (offset, freeze, etc) . the problem is : you need to cache (with cache sop)everything before de cache sop and sometimes it can be a problem if you need to keep something always "updatable". it can be possible to do something with ch network too, there a shift node, you need to try this too. Edited June 8, 2010 by ndeewolfwood Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted June 8, 2010 Share Posted June 8, 2010 look at this file. there a shift node in the motion fx network and you can control it at the asset level. assettimes.hipnc Quote Link to comment Share on other sites More sharing options...
Omy Posted June 8, 2010 Author Share Posted June 8, 2010 (edited) look at this file. there a shift node in the motion fx network and you can control it at the asset level. Thanks for that example but is there any way we can make the timeline move also through $FF or something and also let me know if we can set the constant activation of the particle to start at a particular frame from the digital asset. Edited June 8, 2010 by Omy Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted June 10, 2010 Share Posted June 10, 2010 let me know if we can set the constant activation of the particle to start at a particular frame from the digital asset. i will do this like that. check the file. part_start_in_asset.hipnc Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted June 10, 2010 Share Posted June 10, 2010 check the file. this one not the previous one (we can'nt edit attached files in a message )? i ve just replace a $F by a $FF part_start_in_asset.hipnc Quote Link to comment Share on other sites More sharing options...
Omy Posted June 10, 2010 Author Share Posted June 10, 2010 (edited) this one not the previous one (we can'nt edit attached files in a message )? i ve just replace a $F by a $FF tats nice.still we can go inside and set the other attribute in the digital asset to be invisible,in that way it wil look clean Thanks very much.I have been messing with that for quite sometime Also can u tel me how to start a rbd simulation as soon as d particle hits. Edited June 10, 2010 by Omy Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.