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Updating animated COPs when applied as textures to objects


craiglhoffman

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Hi,

I am doing some animated compositing in COPs and want to apply the result of that to objects in my interactive shaded GL view. I have it working via the op: command using a UVQuickshade SOP for testing, but when animating the COPs my Scene (GL) View doesn't update. If I change frames it updates, but I would like to see interactive (or close to interactive) updates.

Is this possible?

Thanks for any help,

Craig Hoffman

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The dependency between the 3D viewport and COPs has been broken for a while now (H10 at least). It temporarily worked when texture caching was completely broken and textures reloaded on every access, but no one really wants that back :) I'll see if there is an easy fix for the issue.

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I think being able to interactively composite things and apply them to geometry would be a powerful feature that would be quite useful for a lot of things and help set Houdini even farther apart from the competition (although I did something similar to what I was trying to do in COPs in Maya's material editor about 7 years ago). Plus without it, compositing doesn't feel perfectly "integrated" into Houdini as a whole, so I would vote that it be fixed. :)

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  • 3 years later...

Thursday, August 22, 2013

Houdini 12.5.502: Fixed a bug where COP network changes were not propagated to nodes that referenced the network with "op:".

Guess I was just lucky on my 12.5 Build number then :D

Should update pipe to 13 tomorrow. Seems like a good thing to do before Christmas dinner.

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