craiglhoffman Posted July 21, 2010 Share Posted July 21, 2010 Hi, I am doing some animated compositing in COPs and want to apply the result of that to objects in my interactive shaded GL view. I have it working via the op: command using a UVQuickshade SOP for testing, but when animating the COPs my Scene (GL) View doesn't update. If I change frames it updates, but I would like to see interactive (or close to interactive) updates. Is this possible? Thanks for any help, Craig Hoffman Quote Link to comment Share on other sites More sharing options...
Macha Posted July 21, 2010 Share Posted July 21, 2010 Strange, I'm working on exactly that thing today. If I read pic files it doesn't work, if I use jpegs I can see animated updates. Quote Link to comment Share on other sites More sharing options...
craiglhoffman Posted July 21, 2010 Author Share Posted July 21, 2010 Changed to jpegs and no updates for me, except when changing frames. Are you doing transforms/etc. in COPs and seeing the texture change immediately on the texture applied to an object in your geometry viewer? Quote Link to comment Share on other sites More sharing options...
malexander Posted July 21, 2010 Share Posted July 21, 2010 The dependency between the 3D viewport and COPs has been broken for a while now (H10 at least). It temporarily worked when texture caching was completely broken and textures reloaded on every access, but no one really wants that back I'll see if there is an easy fix for the issue. Quote Link to comment Share on other sites More sharing options...
craiglhoffman Posted July 21, 2010 Author Share Posted July 21, 2010 Will it be fixed in H11? Thanks, Craig Quote Link to comment Share on other sites More sharing options...
malexander Posted July 21, 2010 Share Posted July 21, 2010 Will it be fixed in H11? It is not fixed in 11 as of yet. Whether it will be depends on how extensive the fix turns out to be. Quote Link to comment Share on other sites More sharing options...
craiglhoffman Posted July 21, 2010 Author Share Posted July 21, 2010 I think being able to interactively composite things and apply them to geometry would be a powerful feature that would be quite useful for a lot of things and help set Houdini even farther apart from the competition (although I did something similar to what I was trying to do in COPs in Maya's material editor about 7 years ago). Plus without it, compositing doesn't feel perfectly "integrated" into Houdini as a whole, so I would vote that it be fixed. Quote Link to comment Share on other sites More sharing options...
Macha Posted July 22, 2010 Share Posted July 22, 2010 Another tip -it works on my machine- is to close your file after you opened it, and open it again. For some reason it displays correctly then. Or switching panes once in a while also helps. Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted December 4, 2013 Share Posted December 4, 2013 (edited) Can't believe this is still broken in 12.5 EDIT:Nevermind, got to angry to quickly Edited December 4, 2013 by Erik_JE Quote Link to comment Share on other sites More sharing options...
anim Posted December 4, 2013 Share Posted December 4, 2013 Thursday, August 22, 2013 Houdini 12.5.502: Fixed a bug where COP network changes were not propagated to nodes that referenced the network with "op:". 1 Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted December 4, 2013 Share Posted December 4, 2013 Thursday, August 22, 2013 Houdini 12.5.502: Fixed a bug where COP network changes were not propagated to nodes that referenced the network with "op:". Guess I was just lucky on my 12.5 Build number then Should update pipe to 13 tomorrow. Seems like a good thing to do before Christmas dinner. Quote Link to comment Share on other sites More sharing options...
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