hatrick Posted August 10, 2010 Share Posted August 10, 2010 (edited) pls see the image below ... rendered with Mantra 11 PBR and the new mantra material...?? (extraimagelayer .."direct shadow") the colorpass is clean ?! thx Edited August 10, 2010 by hatrick Quote Link to comment Share on other sites More sharing options...
Macha Posted August 10, 2010 Share Posted August 10, 2010 (edited) I'm a bit baffled by the colored spots. Do the blurry grey ones not go away if you increase minimum ray samples? With the old H10 PBR I occasionally got white hard holes if I used depth of field, but not colored ones as far as I can recall. Edited August 10, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
edward Posted August 10, 2010 Share Posted August 10, 2010 To rule out mplay video card issues, I'd try rendering to disk directly to see if it makes any difference. Quote Link to comment Share on other sites More sharing options...
hatrick Posted August 10, 2010 Author Share Posted August 10, 2010 (edited) To rule out mplay video card issues, I'd try rendering to disk directly to see if it makes any difference. i ve tried to render to disk directly and the same artefacts appear .... quadroFX 4800 here ?! similar artefacts appear in other extra planes like for example reflection added in H11 for PBR ... hope this will be fixed soon for a nice PBR workflow ! by the way the gray smooth dots are correct geoshadows (although with some grain if you were pointing on those macha?) did you come to a solution with the white holes ? greets Edited August 10, 2010 by hatrick Quote Link to comment Share on other sites More sharing options...
edward Posted August 10, 2010 Share Posted August 10, 2010 Did you view the image with something other than mplay? Quote Link to comment Share on other sites More sharing options...
hatrick Posted August 10, 2010 Author Share Posted August 10, 2010 Did you view the image with something other than mplay? .... nuke gives the same results ... Quote Link to comment Share on other sites More sharing options...
edward Posted August 10, 2010 Share Posted August 10, 2010 You can try logging a bug then. Quote Link to comment Share on other sites More sharing options...
hatrick Posted August 13, 2010 Author Share Posted August 13, 2010 it seems it was a problem with the range of y hdr map .... workig now ... greets Lucas Quote Link to comment Share on other sites More sharing options...
Macha Posted August 15, 2010 Share Posted August 15, 2010 it seems it was a problem with the range of y hdr map .... workig now Lucas I'm interested in this. Were there some crazy high value pixels that when sampled created those spots, or something different altogether? Quote Link to comment Share on other sites More sharing options...
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