yongbin Posted August 31, 2010 Share Posted August 31, 2010 Hi I have question. I loaded a texture via color map in vopsop and when I changed the texture, Houdini can not catch it's change. I think it caches in memory so second time it is loaded from memory. Is it correct? And how I reload my texture? Thank you! Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted August 31, 2010 Share Posted August 31, 2010 I got it written in my notes some where the more robust way, but look up texcache in the help menu and you can use the command in the hscript window, or you can go to Windows/Cache Manager(Alt+Shift+m) and press clear on the texture image cache which usually does the trick. Quote Link to comment Share on other sites More sharing options...
yongbin Posted September 1, 2010 Author Share Posted September 1, 2010 (edited) Wow, It's just what I want! I even don't think about there is a command doing like that. thanks! Edited September 1, 2010 by yongbin Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted September 1, 2010 Share Posted September 1, 2010 Wow, It's just what I want! I even don't think about there is a command doing like that. thanks! Cool, I'm glad it worked. Quote Link to comment Share on other sites More sharing options...
anim Posted September 1, 2010 Share Posted September 1, 2010 there is also Render/Update Textures command 1 2 Quote Link to comment Share on other sites More sharing options...
Saya Posted October 10, 2019 Share Posted October 10, 2019 hi! pressing clear all or either other buttons does not reload my texture. Any ideas? also i cant find texcache in the help dropdown. I did found the H script textport. But I assume i need a command for this Quote Link to comment Share on other sites More sharing options...
malexander Posted October 10, 2019 Share Posted October 10, 2019 In the textport, the command is texcache -n to update all textures that have changed. 1 Quote Link to comment Share on other sites More sharing options...
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