Jump to content
yongbin

texture reload

Recommended Posts

Hi I have question.

I loaded a texture via color map in vopsop and when I changed the texture, Houdini can not catch it's change.

I think it caches in memory so second time it is loaded from memory.

Is it correct? And how I reload my texture?

Thank you!

Share this post


Link to post
Share on other sites

I got it written in my notes some where the more robust way, but look up texcache in the help menu and you can use the command in the hscript window, or you can go to Windows/Cache Manager(Alt+Shift+m) and press clear on the texture image cache which usually does the trick.

Share this post


Link to post
Share on other sites

Wow, It's just what I want! I even don't think about there is a command doing like that. thanks! :)

Edited by yongbin

Share this post


Link to post
Share on other sites

Wow, It's just what I want! I even don't think about there is a command doing like that. thanks! :)

Cool, I'm glad it worked.

Share this post


Link to post
Share on other sites

there is also Render/Update Textures command

  • Thanks 1

Share this post


Link to post
Share on other sites

hi! pressing clear all or either other buttons does not reload my texture. Any ideas?

image.png.7a5a5d86359b8d1a93d784e5ad658087.png

also i cant find texcache in the help dropdown.

image.png.58e0cd268b8d67e86872116589febb16.png

I did found the H script textport. But I assume i need a command for this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×