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PhysX


mrice

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  • 3 weeks later...

In the first video, is the box pre-fractured, or is that too happening on the GPU?

Everything is pre-fractured. Nothing happening on the gpu.. PhysX currently has "gpu acceleration" for sph fluids, cloth, and soft-body simulations, and only on Nvidia hardware on windows.

how does this compare to the bullet solver?

Both very similar as far as rigid bodies go. My completely-unqualified, not-profiled, don't-listen-to-me impression is that -- with out of the box settings -- PhysX is faster, but bullet tends to be more stable with many stacked objects. I've yet to look at multithreading or the cuda based broadphase collision step in bullet though, and those things could make a significant difference. Bullet provides full source code for free, which is a huge selling point :)

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  • 8 months later...

but I use ATI !!!!!!!!!!!

I heart microsoft is going to buy Nvidia, is it real ?

Look closely Yin. NVidia is an anagram of in AVID and Microsoft is an anagram of Comfort-is.

Now, Side Effects on the other hand can be turned into Feces sifted (or swap s/f for fun).

Make of that what you will but I think the conclusion is pretty clear.

Edited by Macha
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you have opened my eyes, Macha. i cannot thank you enough. :rolleyes:

Look closely Yin. NVidia is an anagram of in AVID and Microsoft is an anagram of Comfort-is.

Now, Side Effects on the other hand can be turned into Feces sifted (or swap s/f for fun).

Make of that what you will but I think the conclusion is pretty clear.

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