mrice Posted September 13, 2010 Share Posted September 13, 2010 Another option for dynamics in Houdini Binary builds for linux and osx are in beta. http://audenmedia.com/michael/?p=84 Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted September 13, 2010 Share Posted September 13, 2010 Very cool. Quote Link to comment Share on other sites More sharing options...
MagnusL3D Posted September 30, 2010 Share Posted September 30, 2010 Another option for dynamics in Houdini Binary builds for linux and osx are in beta. http://audenmedia.com/michael/?p=84 Looking forward to see more ! very very cool =) /M Quote Link to comment Share on other sites More sharing options...
tmdag Posted October 1, 2010 Share Posted October 1, 2010 sweet Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted October 2, 2010 Share Posted October 2, 2010 great...looking forward to get more information about this...a compute time comparaison charts between physX and classic houdini solver will be cool too :-) Quote Link to comment Share on other sites More sharing options...
goldleaf Posted October 2, 2010 Share Posted October 2, 2010 Wow! This is great Michael! In the first video, is the box pre-fractured, or is that too happening on the GPU? Quote Link to comment Share on other sites More sharing options...
ikarus Posted October 2, 2010 Share Posted October 2, 2010 how does this compare to the bullet solver? Quote Link to comment Share on other sites More sharing options...
mrice Posted October 4, 2010 Author Share Posted October 4, 2010 In the first video, is the box pre-fractured, or is that too happening on the GPU? Everything is pre-fractured. Nothing happening on the gpu.. PhysX currently has "gpu acceleration" for sph fluids, cloth, and soft-body simulations, and only on Nvidia hardware on windows. how does this compare to the bullet solver? Both very similar as far as rigid bodies go. My completely-unqualified, not-profiled, don't-listen-to-me impression is that -- with out of the box settings -- PhysX is faster, but bullet tends to be more stable with many stacked objects. I've yet to look at multithreading or the cuda based broadphase collision step in bullet though, and those things could make a significant difference. Bullet provides full source code for free, which is a huge selling point Quote Link to comment Share on other sites More sharing options...
aracid Posted October 4, 2010 Share Posted October 4, 2010 Hey That looks great! what's the sim time for the cube like thing collapsing? Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted June 6, 2011 Share Posted June 6, 2011 but I use ATI !!!!!!!!!!! I heart microsoft is going to buy Nvidia, is it real ? Quote Link to comment Share on other sites More sharing options...
Macha Posted June 6, 2011 Share Posted June 6, 2011 (edited) but I use ATI !!!!!!!!!!! I heart microsoft is going to buy Nvidia, is it real ? Look closely Yin. NVidia is an anagram of in AVID and Microsoft is an anagram of Comfort-is. Now, Side Effects on the other hand can be turned into Feces sifted (or swap s/f for fun). Make of that what you will but I think the conclusion is pretty clear. Edited June 6, 2011 by Macha Quote Link to comment Share on other sites More sharing options...
Chris3D Posted June 6, 2011 Share Posted June 6, 2011 Just as an FYI: The agreement signed between Microsoft and Nvidia is 11 years old and it gives Microsoft the first right of refusal if someone offers to buy 30% of Nvidia. Quote Link to comment Share on other sites More sharing options...
Jason Posted June 6, 2011 Share Posted June 6, 2011 you have opened my eyes, Macha. i cannot thank you enough. Look closely Yin. NVidia is an anagram of in AVID and Microsoft is an anagram of Comfort-is. Now, Side Effects on the other hand can be turned into Feces sifted (or swap s/f for fun). Make of that what you will but I think the conclusion is pretty clear. Quote Link to comment Share on other sites More sharing options...
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