smaugthewyrm Posted November 1, 2010 Share Posted November 1, 2010 (edited) i think my problem is with uvs. the material is simple clay and the environment light is set to ambient occlusion. but when rendered, the AO graininess is very smeared. it looks really bad. maybe we could just get all the grain out with render settings. dunno. anyone, please see linked scene. the building was provided, so i have to use it. sigh... Edited May 26, 2012 by smaugthewyrm Quote Link to comment Share on other sites More sharing options...
smaugthewyrm Posted November 2, 2010 Author Share Posted November 2, 2010 anyone? ... i cannot find a reference as to why the rays don't just leave a dot where they strike, rather then follow a skewed uv as they are seeming to do. i would think that a procedural shader like clay would be shaded in a procedural manner. the light is also 'procedural' ... this result is very un-intuitive. lol Quote Link to comment Share on other sites More sharing options...
rdg Posted November 2, 2010 Share Posted November 2, 2010 lol Try to blow uvs and normals from your model. Quote Link to comment Share on other sites More sharing options...
petz Posted November 3, 2010 Share Posted November 3, 2010 without looking at your file i guess you are using micropolygon rendering. if so, increase the shading rate under the dicing parameters at your geo or change the render engine to raytrace. hth, petz Quote Link to comment Share on other sites More sharing options...
smaugthewyrm Posted November 3, 2010 Author Share Posted November 3, 2010 (edited) without looking at your file i guess you are using micropolygon rendering. if so, increase the shading rate under the dicing parameters at your geo or change the render engine to raytrace. hth, petz perfect! changing to raytracing worked perfectly. even shading. i think i understand what micropolygon was doing though... because of the various poly sizes, the set dicing rate was not cutting the large poly enough, so the shading allotted per poly was getting stretched and smeared. i would not have guessed that solution. thanks to both who responded! solved. pic having only changed renderer to 'raytracing' Edited November 3, 2010 by smaugthewyrm Quote Link to comment Share on other sites More sharing options...
michael Posted November 3, 2010 Share Posted November 3, 2010 nice... in future please try to limit you image sizes... Quote Link to comment Share on other sites More sharing options...
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