carlov Posted December 1, 2010 Share Posted December 1, 2010 Hi all, I've a particle sim that I want to render as volumes; In order to do that I feed my pop network to a volumefromattr SOP passing $LIFE as the attribute. I then assign a billow smoke shader to my object. Everything works fine, but I cannot get any motionblur when rendering.. Any suggestion ? THANKS! Quote Link to comment Share on other sites More sharing options...
zglynn Posted December 2, 2010 Share Posted December 2, 2010 Hmmm? I can't figure it out either. I tried an attribute transfer sop to transfer the velocity... no dice. I also tried in a point sop on the velocity tab subtracting the current $TX, $TY, $TZ with an offset by one frame $TX2, $TY2, $TZ2 to create my own velocity vectors, but that didn't work either. Now I really curious how this can be done. Zach Quote Link to comment Share on other sites More sharing options...
carlov Posted December 2, 2010 Author Share Posted December 2, 2010 Mmmh I think it's due to the fact that I need to transfer the v point attribute from the particle system to the vel primitive/volume attribute.. I've tried doing so using the name pop and transfering v with a point cloud vop.. Still no luck... Anybody played with that with success ? THANKS!! Quote Link to comment Share on other sites More sharing options...
chumbuk Posted December 2, 2010 Share Posted December 2, 2010 Geometry velocity blur mblur.hip Quote Link to comment Share on other sites More sharing options...
carlov Posted December 2, 2010 Author Share Posted December 2, 2010 Geometry velocity blur COOL Thank you very much, sir! Quote Link to comment Share on other sites More sharing options...
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