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volumefromattrib and motionblur


carlov

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Hi all, I've a particle sim that I want to render as volumes; In order to do that I feed my pop network to a volumefromattr SOP passing $LIFE as the attribute.

I then assign a billow smoke shader to my object.

Everything works fine, but I cannot get any motionblur when rendering..

Any suggestion ?

THANKS!

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Hmmm? I can't figure it out either. I tried an attribute transfer sop to transfer the velocity... no dice. I also tried in a point sop on the velocity tab subtracting the current $TX, $TY, $TZ with an offset by one frame $TX2, $TY2, $TZ2 to create my own velocity vectors, but that didn't work either. Now I really curious how this can be done.

Zach

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Mmmh I think it's due to the fact that I need to transfer the v point attribute from the particle system to the vel primitive/volume attribute.. I've tried

doing so using the name pop and transfering v with a point cloud vop.. Still no luck...

Anybody played with that with success ?

THANKS!!

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