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distance in vopsop


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hi,

I try to simulate a sort of scattering effect by calculating the distance of one point to others, then transfering those distances to the color of those points.

In vopsop i have found a solution by using the distance vop but I need to stack in the same location, the same numbers of points who i want color.

Is there an other solution by using only point for the calculation ?

here an hip file where you can see all the scattering point stalked on the little sphere to simulate the same location.

Thank you,

Papi

transferDistance.hip

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I added it so the pointcloud gets updated when we animate. However, I noticed it animates even without adding [$F]. I'm sure it didn't use to be like that! Or...maybe...I'm...getting old, forgetful and confused.

Cool example!

I am just intrigued, why you use the "[$F]" in the end of the point cloud texture option?

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