LFX Posted December 4, 2010 Share Posted December 4, 2010 From the docs I understood that it let's you flow geometry over another in a noisy way, but all I get is geometry that swirls around in another. This is my setup - i piped in a grid and a SDF volume from a box: Quote Link to comment Share on other sites More sharing options...
Macha Posted December 5, 2010 Share Posted December 5, 2010 (edited) This is my quick attempt... curlyuntitled.hipnc Edited December 5, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
LFX Posted December 5, 2010 Author Share Posted December 5, 2010 (edited) Oh I see. I misunderstood it a bit, in the hope of accomplishing a modeling task. But over this way I came to volumes for the first time, and I see many possibilities lying there - another one just now from your example. So thank you very much! Edited December 5, 2010 by LFX Quote Link to comment Share on other sites More sharing options...
Macha Posted December 6, 2010 Share Posted December 6, 2010 It doesn't mean I did it correctly. Perhaps you want to use it for geometry to flow around something? Try adding the noise to the position. In the network above you just replaced the position with the noise. Quote Link to comment Share on other sites More sharing options...
calix Posted December 6, 2010 Share Posted December 6, 2010 Yep, Macha is right...just multiply the standard P with the noise P! Quote Link to comment Share on other sites More sharing options...
LFX Posted December 6, 2010 Author Share Posted December 6, 2010 Oh no, with misunderstood I meant a wrong translation. I searched more for a 'slide over' effect, rather than 'flow around'. Quote Link to comment Share on other sites More sharing options...
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