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What is the curlnoise in the VOPSOP for?


LFX

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From the docs I understood that it let's you flow geometry over another in a noisy way, but all I get is geometry that swirls around in another.

This is my setup - i piped in a grid and a SDF volume from a box:

post-4403-129147181438_thumb.gif

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Oh I see. I misunderstood it a bit, in the hope of accomplishing a modeling task. :D

But over this way I came to volumes for the first time, and I see many possibilities lying there - another one just now from your example. ;)

So thank you very much!

Edited by LFX
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