Jump to content

Re-enable stopped particles


Fabiano Berlim

Recommended Posts

Is there a way to re-enable particles after it stops in a collision geometry or pop limit?

I uploading a hip file to demonstrate my doubt. In the example some particles collide with a geometry and stops. The collision geometry then move away from particles and an animated sop force is introduced. Even so, the particles stays in the same place.

So I am guessing that should be a way to re-enable stopped particles.

particle_collision.hipnc

Link to comment
Share on other sites

You can use the state POP to change the 'stopped' state to 0, which would make them move again. However you'll need to figure out a way of triggering that so it makes sense, otherwise they'll just stop when they hit the grid and then just fall through it again.

M

  • Like 1
Link to comment
Share on other sites

You can use the state POP to change the 'stopped' state to 0, which would make them move again. However you'll need to figure out a way of triggering that so it makes sense, otherwise they'll just stop when they hit the grid and then just fall through it again.

M

Thanks Marc!!! It really works!

I am attaching a hip file that demonstrate the concept.

The particles will jump then hit the ground, wait 'x' frames and jump again.

frog_particles_v01.hipnc

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...