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Trajectory and keyframe modify scripts.


vi_rus

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  • 2 months later...

Very nice tool, Now Houdini has everything Maya has... Thank you

Thanks) But unfortunately my scripts are not so good. They are not fast because I wrote them on python and maybe because I'm just learning programming) Bezier tool is not perfectly done yet. And I little bit disappointed in this tool. But for display trajectory I think it will be a good solution)

Cool, I don't know how I missed this thread! Are those PathCV objects?

I really glad to hear these words from so big houdini guru)) No, trajectory paths are not a CV. It's a typical poly geometry. For every frame I'm getting a position every object(chops) and create a point in this place. Then connect all points together. Thats all)

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Oh, your're asking how i interpolate an existing trajectory with controllers? No, this is not a nurbs or any other spline interpolation. I just link position of every keyframe to null's position. Link made by python's callback function. If I understood yours qestion right)

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  • 4 months later...

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