vi_rus Posted February 11, 2011 Share Posted February 11, 2011 Hi guys. Want to show my scripts. I can share if anybody wants) Quote Link to comment Share on other sites More sharing options...
dbukovec Posted February 11, 2011 Share Posted February 11, 2011 Looks very nice! Share it please. Quote Link to comment Share on other sites More sharing options...
vi_rus Posted February 13, 2011 Author Share Posted February 13, 2011 Here it is. Have fun) Quote Link to comment Share on other sites More sharing options...
vi_rus Posted February 13, 2011 Author Share Posted February 13, 2011 (edited) I forgot the file) Python_animation_scripts.rar Edited February 13, 2011 by vi_rus Quote Link to comment Share on other sites More sharing options...
Sifis Posted May 12, 2011 Share Posted May 12, 2011 (edited) I forgot the file) Very nice tool, Now Houdini has everything Maya has... Thank you Edited May 12, 2011 by Sifis Quote Link to comment Share on other sites More sharing options...
edward Posted May 12, 2011 Share Posted May 12, 2011 Cool, I don't know how I missed this thread! Are those PathCV objects? Quote Link to comment Share on other sites More sharing options...
vi_rus Posted May 17, 2011 Author Share Posted May 17, 2011 Very nice tool, Now Houdini has everything Maya has... Thank you Thanks) But unfortunately my scripts are not so good. They are not fast because I wrote them on python and maybe because I'm just learning programming) Bezier tool is not perfectly done yet. And I little bit disappointed in this tool. But for display trajectory I think it will be a good solution) Cool, I don't know how I missed this thread! Are those PathCV objects? I really glad to hear these words from so big houdini guru)) No, trajectory paths are not a CV. It's a typical poly geometry. For every frame I'm getting a position every object(chops) and create a point in this place. Then connect all points together. Thats all) Quote Link to comment Share on other sites More sharing options...
edward Posted May 18, 2011 Share Posted May 18, 2011 Sorry, no I meant PathCV *Objects* ... as your curve controllers. Quote Link to comment Share on other sites More sharing options...
vi_rus Posted May 18, 2011 Author Share Posted May 18, 2011 (edited) Oh, your're asking how i interpolate an existing trajectory with controllers? No, this is not a nurbs or any other spline interpolation. I just link position of every keyframe to null's position. Link made by python's callback function. If I understood yours qestion right) Edited May 18, 2011 by vi_rus Quote Link to comment Share on other sites More sharing options...
edward Posted May 19, 2011 Share Posted May 19, 2011 It's ok, I think my question was mal-formed anyhow. Quote Link to comment Share on other sites More sharing options...
duanxiaozhi Posted September 28, 2011 Share Posted September 28, 2011 Thank you! Quote Link to comment Share on other sites More sharing options...
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