DaJuice Posted September 2, 2003 Share Posted September 2, 2003 Hey, I'm hoping one of you shader-saavy people can help me. I'm trying to get some blurred reflection on my material. Is there an easy way to do this or is this something rather complex to achieve? I don't know jack about VEX, so please, no explenation is too obvious. Here is my simple VOP network. --------------------------- Err...attachment didn't work. Ok, Two Tone VOP going into Lighting model, going into an Add VOP. Another Two Tone going into a Reflective VOP, then feeding into the Add. That's it. Quote Link to comment Share on other sites More sharing options...
stevenong Posted September 2, 2003 Share Posted September 2, 2003 Hey DaJuice, If you're using 6.1, the VEX Metal shader has a "blur" reflection added to it. To use it, increase the Reflection Angle & the Area Samples parameter will be activated which is used to determine how "sharp"/"rough" the reflection is. I hope the above helps! Cheers! steven Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted September 2, 2003 Share Posted September 2, 2003 Raytrace, ReflectLight etc VOPS also can perform area-sampling: $HFS/houdini/vex/html/shading.html#ctx_rayopt Just edit standart optypes ( reflectlight,refractlight,trace) to get full functionality within VOP. Quote Link to comment Share on other sites More sharing options...
DaJuice Posted September 2, 2003 Author Share Posted September 2, 2003 That's exactly what I was looking for. Seems to render pretty fast too. Thank you once again Steven. Andrew, the stuff in that document is way over my head. For now I appended the vex metal vop to my network so I'm not at the mercy of the metal shader. Quote Link to comment Share on other sites More sharing options...
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