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Blurry Reflection


DaJuice

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Hey, I'm hoping one of you shader-saavy people can help me. I'm trying to get some blurred reflection on my material. Is there an easy way to do this or is this something rather complex to achieve? I don't know jack about VEX, so please, no explenation is too obvious. :P

Here is my simple VOP network.

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Err...attachment didn't work.

Ok, Two Tone VOP going into Lighting model, going into an Add VOP.

Another Two Tone going into a Reflective VOP, then feeding into the Add.

That's it.

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Hey DaJuice,

If you're using 6.1, the VEX Metal shader has a "blur" reflection added to it. To use it, increase the Reflection Angle & the Area Samples parameter will be activated which is used to determine how "sharp"/"rough" the reflection is.

I hope the above helps!

Cheers!

steven

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That's exactly what I was looking for. Seems to render pretty fast too.

Thank you once again Steven. :)

Andrew, the stuff in that document is way over my head. For now I appended the vex metal vop to my network so I'm not at the mercy of the metal shader.

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