Wolfwood Posted September 9, 2003 Share Posted September 9, 2003 *ahem* Its at vislab..... GO AND GET IT! jim. Quote Link to comment Share on other sites More sharing options...
Jason Posted September 9, 2003 Share Posted September 9, 2003 Hammer it, test it, report it! And most of all, have fun with it! Quote Link to comment Share on other sites More sharing options...
michael Posted September 9, 2003 Share Posted September 9, 2003 ah the bleeding edge Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted September 9, 2003 Author Share Posted September 9, 2003 What a great monday.... First, free donuts Second, new apprentice build and as an added bonus I got to watch "Dude, Where's my Car?" while installing it. jim. Quote Link to comment Share on other sites More sharing options...
Mcronin Posted September 9, 2003 Share Posted September 9, 2003 ....new apprentice buildand as an added bonus I got to watch "Dude, Where's my Car?" while installing it. jim. Does it take that long to install this new build????????? Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted September 9, 2003 Author Share Posted September 9, 2003 Well technically as soon as Dude <snip> came on I went brain-dead*. So it would have been more accurate to say that it took me two hours to get through one menu. jim. *I lied....I was watching because it was funny....I think..... Quote Link to comment Share on other sites More sharing options...
Jason Posted September 9, 2003 Share Posted September 9, 2003 While drooling over the anticipation of having edgeloop selection everywhere! Quote Link to comment Share on other sites More sharing options...
RickW Posted September 9, 2003 Share Posted September 9, 2003 I don't know what enhancements are in this build but I just installed it and it seems pretty fast. This morning I was working on a model with subd level 2 and my computer was just crawling. Now with this new build it's moving right along interactively! Could be that I'm just tired and everything else just seems faster since i'm running in slow mode. /Rick Quote Link to comment Share on other sites More sharing options...
anakin78z Posted September 9, 2003 Share Posted September 9, 2003 just installed it, and it crashes before it even starts... anyone else have this problem? Quote Link to comment Share on other sites More sharing options...
Mcronin Posted September 9, 2003 Share Posted September 9, 2003 It's running fine for me. Some things... The edgeloop selection everywhere works fine it seems, you can even walk edges, however, I don't get the direction arrow when walking edges which is a bit annoying. UV Brush rawks. UV Pelt rawks as well, except, I don't understand the stiffness and weight attributes... I suppose I'm supposed to add those attributes to my model before I unwrap it or something. Guess I'll give it a go in a bit and see what happens. Other than that, UV Pelt seems to have improved quite a bit, and it was already really good. Any other cool things in this build that anyone knows about? Quote Link to comment Share on other sites More sharing options...
George Posted September 9, 2003 Share Posted September 9, 2003 The edgeloop selection everywhere works fine it seems, you can even walk edges, however, I don't get the direction arrow when walking edges which is a bit annoying. I get the direction arrow. I think you're supposed to get it. If you just plop down a simple poly grid, and follow it up with an Edit and pick and edge, you still get no arrow? Weird. Quote Link to comment Share on other sites More sharing options...
RickW Posted September 9, 2003 Share Posted September 9, 2003 Can anyone share how this edgeloop works? I dropped an edit onto a grid. I selected the edge and I see an arrow but how do you get it to loop the selection? Clicking on the arrow just changes the direction of the arrow for me. Thanks, /Rick Quote Link to comment Share on other sites More sharing options...
Mcronin Posted September 9, 2003 Share Posted September 9, 2003 The edgeloop selection everywhere works fine it seems, you can even walk edges, however, I don't get the direction arrow when walking edges which is a bit annoying. I get the direction arrow. I think you're supposed to get it. If you just plop down a simple poly grid, and follow it up with an Edit and pick and edge, you still get no arrow? Weird. OK, I do get the arrow if I'm actually performing an operation like edit. I get no arrow if I just hit "s" to preselect geometry, that's the problem. RickW, once you are in edit mode, or any mode for that matter where you want to select edges, you select one edge, and then hit "l" or "shift+l" to select a loop. I had read the difference between "l" and "shift+l" somewhere but I'm not real clear on what it is. It's something like "l" will try to select a loop all the way around your model ending at the current selected edge, and "shift+l" will select a loop as far as it can go around your model not necessarily ending at the current selection. I'm not sure under which circumstances the two different hotkeys serve a different purpose though. In every case I've used them, they've behaved exactly the same. Anyhow, the little red arrow is for walking edges, you can hit r to change it's direction, and hit f to start walking the edges. Each time you hit f, the next edge will be added to the current selection. Quote Link to comment Share on other sites More sharing options...
George Posted September 9, 2003 Share Posted September 9, 2003 Hi RickW, To access the edgeloop functionality, you need to bring up the selector menu (Ctrl-RMB while selecting). Then you'll see the options for edgeloops. I think the default hotkeys are: 'f': step forward 'r': reverse arrow direction 'l' : partial loop (until it hits a previously selected edge) 'L': full loop. Hope that helps. Quote Link to comment Share on other sites More sharing options...
RickW Posted September 9, 2003 Share Posted September 9, 2003 Thanks Mcronin and BonoFancy, It works as expected now. I like it! It would be great if it also did polygon & point loop. After doing an edgeloop selection, I applied another edit op and turned on the points filter (1) and they were already selected based on my last edgeloop selection, which is expected. However sometimes it's usefult to do a polygon loop. Reinhard Claus wrote a plugin for XSI that does just that. http://www.claus-figuren.de/3d/rt/ I don't know if this function is already built into Houdini but I'll start a new thread on SESI fourms if it isn't in Houdini as I'm getting way off topic here. Thanks! /Rick Quote Link to comment Share on other sites More sharing options...
George Posted September 9, 2003 Share Posted September 9, 2003 Cool link, thanks Rick. Quote Link to comment Share on other sites More sharing options...
Jason Posted September 9, 2003 Share Posted September 9, 2003 OK, I do get the arrow if I'm actually performing an operation like edit. I get no arrow if I just hit "s" to preselect geometry, that's the problem. Ah, I had this problem too! So thats whats causing it.. Also, the partial edge loops - it seems more intuitive to me that a partial edgeloop would travel in the direction of the arrow, and not try to travel in the opposite direction too. A full edgeloop should go both directions. Anyone agree? Quote Link to comment Share on other sites More sharing options...
tallkien Posted September 9, 2003 Share Posted September 9, 2003 Duh? I'm still seeing 6.1.114 at vislab. Can someone post the link to 128 thanks tallkien ---------------------- oops nevermind, just needed to reload the page. Silly me Quote Link to comment Share on other sites More sharing options...
Mcronin Posted September 9, 2003 Share Posted September 9, 2003 You are probably looking at a page in your cache Talkien, try hitting your refresh button. http://www.vislab.usyd.edu.au/sidefx/cd1_6.1.128/ Quote Link to comment Share on other sites More sharing options...
Jason Posted September 9, 2003 Share Posted September 9, 2003 Thanks Mcronin and BonoFancy,It works as expected now. I like it! It would be great if it also did polygon & point loop. After doing an edgeloop selection, I applied another edit op and turned on the points filter (1) and they were already selected based on my last edgeloop selection, which is expected. However sometimes it's usefult to do a polygon loop. Reinhard Claus wrote a plugin for XSI that does just that. http://www.claus-figuren.de/3d/rt/ I don't know if this function is already built into Houdini but I'll start a new thread on SESI fourms if it isn't in Houdini as I'm getting way off topic here. Thanks! /Rick Now SESI have opened Pandoras Box! Quote Link to comment Share on other sites More sharing options...
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