brain 0 Posted September 10, 2003 Now my problem ist, that the bricks in the wall transform along the normales of the particles. I have a force dragging them down, so when the burst of the wall they rotate to look down. (See the picture) Is there any way to avoid this? I have taken a primitive SOP to merge my wall with the POP Net. Share this post Link to post Share on other sites
David Gary 2 Posted September 15, 2003 see my post at visual paradigms. Share this post Link to post Share on other sites
Marc 270 Posted September 15, 2003 anyone mind reposting it here for posterities sake? thanks Marc Share this post Link to post Share on other sites
gradualepiphany 0 Posted September 17, 2003 Now my problem ist, that the bricks in the wall transform along the normales of the particles. I have a force dragging them down, so when the burst of the wall they rotate to look down. You could try using a point SOP to make all of your normals face in a particular direction (or do whatever you want to do with them for that matter). |andrew| Share this post Link to post Share on other sites