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one little stupid question about mantra


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Hello, dear Comminity! I neeed your help. : )

You can see my problem in the attached image. Why does mantra shade it that way? How can I fix that?

I know that the answer in simple but I couldn't find it..

Thanks.

post-6395-130193567228_thumb.jpg

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Hello, dear Comminity! I neeed your help. : )

You can see my problem in the attached image. Why does mantra shade it that way? How can I fix that?

I know that the answer in simple but I couldn't find it..

Thanks.

Always attach a scene file if you otherwise don't bother to describe what you've done to the object.

It's really pretty hard to say. Use a Facet SOP and "post compute normals" option to fix them ?

Edited by Hazoc
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Hello, dear Comminity! I neeed your help. : )

You can see my problem in the attached image. Why does mantra shade it that way? How can I fix that?

I know that the answer in simple but I couldn't find it..

Thanks.

Looks like not enough resolution in the geometry. You can see each polygon around the edge of the sphere.

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One thing that it could be is a shadow. The sphere mesh has smooth normal interpolation which gives it the illusion of being completely round, but underneath it's still a faceted polygon geometry. The hard edges of the polygon sphere can cause self-shadowing, especially at the silhouette edges of the sphere in light space. You can make the polygon mesh denser to make these shadows smaller, or use a primitive, NURBs or bezier sphere.

If it's not a polygon-based sphere, then I don't know what those artifacts are :)

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