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Dead Island Trailer - Behind the Scenes


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This guys from Axis rock. Besides, the fact that they went from a Lightwave-centric pipeline to a Houdini-centric pipeline reminds me of my very own situation so it feels really familiar...

...of course, some of the stuff they comment in that article sounds a hundred times more complex than anything I could achieve with Houdini :P

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great stuffs!!

i'd love to get some more inside info on the rendering side of things, we are using PBR for most of our rendering, however we are still struggling with a decent turn around times, especially when rendering 1080p.

i wonder what kind of render times the axis guys are achieving?

thx

j

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