robert.magee Posted April 14, 2011 Share Posted April 14, 2011 Learn how Houdini was used by Axis Animation to create lots of blood and gore for the Dead Island video game trailer! - http://bit.ly/he6OSi Update: LINK fixed... Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted April 14, 2011 Share Posted April 14, 2011 The link is broken. Quote Link to comment Share on other sites More sharing options...
edward Posted April 14, 2011 Share Posted April 14, 2011 Try this one: http://bit.ly/i5NDsm Quote Link to comment Share on other sites More sharing options...
Netvudu Posted April 14, 2011 Share Posted April 14, 2011 This guys from Axis rock. Besides, the fact that they went from a Lightwave-centric pipeline to a Houdini-centric pipeline reminds me of my very own situation so it feels really familiar... ...of course, some of the stuff they comment in that article sounds a hundred times more complex than anything I could achieve with Houdini Quote Link to comment Share on other sites More sharing options...
jason_slab Posted April 15, 2011 Share Posted April 15, 2011 great stuffs!! i'd love to get some more inside info on the rendering side of things, we are using PBR for most of our rendering, however we are still struggling with a decent turn around times, especially when rendering 1080p. i wonder what kind of render times the axis guys are achieving? thx j Quote Link to comment Share on other sites More sharing options...
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