ok32 Posted April 14, 2011 Share Posted April 14, 2011 Hello. Could you tell me please, is it possible to do that without pre-rendering point clouds? I need interpolated values. Thanks. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted April 14, 2011 Share Posted April 14, 2011 Are you talking about surfaces or something else (like volumes)? If using surfaces then just drop down a parameter node in the surface shader VOP and set the name and parameter data type (like float, vector, etc.). Then you can plug that into whatever you want in the rest of the shader network. Quote Link to comment Share on other sites More sharing options...
ok32 Posted April 14, 2011 Author Share Posted April 14, 2011 I was talking about surfaces. Thanx! Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted April 15, 2011 Share Posted April 15, 2011 Use the Parameter node to import your attribute. Quote Link to comment Share on other sites More sharing options...
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