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ok32

Access point attributes from shader?

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Hello.

Could you tell me please, is it possible to do that without pre-rendering point clouds? I need interpolated values.

Thanks.

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Are you talking about surfaces or something else (like volumes)? If using surfaces then just drop down a parameter node in the surface shader VOP and set the name and parameter data type (like float, vector, etc.). Then you can plug that into whatever you want in the rest of the shader network.

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