akirasun Posted May 9, 2011 Share Posted May 9, 2011 Hi guys Is there anyway to get a whole geometry/object from selected points/primitives? I have tried “group” SOP , but it seemingly only can transfer points <-> primitives bidirectionally(Edit Tab) Thanks in advance Quote Link to comment Share on other sites More sharing options...
anim Posted May 9, 2011 Share Posted May 9, 2011 here is one possible procedural solution for non-procedural there is Select Connected Geometry option select_pieces_by_points_or_prims.hip Quote Link to comment Share on other sites More sharing options...
akirasun Posted May 10, 2011 Author Share Posted May 10, 2011 here is one possible procedural solution for non-procedural there is Select Connected Geometry option Thanks a lot, this helps Quote Link to comment Share on other sites More sharing options...
J_rom Posted March 4, 2015 Share Posted March 4, 2015 How can we do this in Houdini 14, because the "Group Mask" of the Blast SOP is not there anymore! I tried to use the Delete SOP, but there is something wrong. Quote Link to comment Share on other sites More sharing options...
edward Posted March 4, 2015 Share Posted March 4, 2015 What do you mean? I see a Group parameter on the Blast SOP. The easy way to create connected groups procedurally is to append an Assemble SOP. The harder way is to look at how the Connectivity and Partition SOPs are used inside it. Quote Link to comment Share on other sites More sharing options...
J_rom Posted March 4, 2015 Share Posted March 4, 2015 Yes, there is a "Group" parameter, but there was a "Group Mask" parameter too, it's been removed in Houdini 14 . I'm using an assemble SOP of course, then I tried to use "Delete By Expression" in the Delete SOP, but I get an error.. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 4, 2015 Share Posted March 4, 2015 Yes, there is a "Group" parameter, but there was a "Group Mask" parameter too, it's been removed in Houdini 14 . eh?- that is a custom parameter - you can simply add it to blastSOP in H14 if you like it. Quote Link to comment Share on other sites More sharing options...
J_rom Posted March 4, 2015 Share Posted March 4, 2015 eh?- that is a custom parameter - you can simply add it to blastSOP in H14 if you like it. Well, now I feel stupid just started with Houdini. Quote Link to comment Share on other sites More sharing options...
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