dyei nightmare Posted May 13, 2011 Share Posted May 13, 2011 hi there, i was creating a blood shader in maya, with SSS shaders for a personal project, but i wonder if someone in the houdini side knows how to do a blood like shader in houdini. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted May 13, 2011 Share Posted May 13, 2011 (edited) The Surface Model VOP should have everything you need including sub surface scattering. http://www.sidefx.com/docs/houdini11.0/nodes/vop/surfacemodel Edited May 13, 2011 by lukeiamyourfather Quote Link to comment Share on other sites More sharing options...
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