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create surface from pftrack points


Barakooda

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any nice idea how to create surface from the imported Pf-track points?

Not to say it´s undoable in Houdini, but I think you can do it in pf-track and export the geometry from there.

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I did that before with a triangulate 2D and a point Sop.

- use a point sop to set all the values to zero on one axis ( eg: $TX 0 $TZ )

- add a triangulate 2D : gives you polygons

- put the values back onto the axis. put another point sop and plug the original geo into the second input.

- set to : $TX $TY2 $TZ

that works for a fairly flat ground for example.

any nice idea how to create surface from the imported Pf-track points?

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