hatrick Posted June 29, 2011 Share Posted June 29, 2011 (edited) Hi there, how i can bake shaderinformation rendered with pbr to an objects texture? Thank you again ! Edited June 29, 2011 by hatrick Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 29, 2011 Author Share Posted June 29, 2011 Hi there, how i can bake shaderinformation rendered with pbr to an objects texture? Thank you again ! edit : i'd like to paint some layers ontop of my proceduraly generated ones. so there are sveral displacement-noise layers and i d like to see them on my model while paintig the new ones. Quote Link to comment Share on other sites More sharing options...
Jason Posted June 29, 2011 Share Posted June 29, 2011 Mantra ROP > Properties > Render > UV Render Object Warning: The current raytracing PBR engine won't work with displacement. You must use the Micropolygon-based PBR engine in this case. Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 30, 2011 Author Share Posted June 30, 2011 (edited) Mantra ROP > Properties > Render > UV Render Object Warning: The current raytracing PBR engine won't work with displacement. You must use the Micropolygon-based PBR engine in this case. thank you ! the renderig works fine so far but not in uv space? ... i ve set up the object with the correspondig attribute but i'm getting a "normal" rendering of my cameraview ? Edited June 30, 2011 by hatrick Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 30, 2011 Author Share Posted June 30, 2011 thank you ! the renderig works fine so far but not in uv space? ... i ve set up the object with the correspondig attribute but i'm getting a "normal" rendering of my cameraview ? i had the "subdivide at rendertime" checked ... everythig works fine... Thank you Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.