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bakeing textures PBR


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Hi there,

how i can bake shaderinformation rendered with pbr to an objects texture?

Thank you again !

edit : i'd like to paint some layers ontop of my proceduraly generated ones. so there are sveral displacement-noise layers and i d like to see them on my model while paintig the new ones.

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Mantra ROP > Properties > Render > UV Render Object

Warning: The current raytracing PBR engine won't work with displacement. You must use the Micropolygon-based PBR engine in this case.

thank you !

the renderig works fine so far but not in uv space? ... i ve set up the object with the correspondig attribute but i'm getting a "normal" rendering of my cameraview ?

Edited by hatrick
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thank you !

the renderig works fine so far but not in uv space? ... i ve set up the object with the correspondig attribute but i'm getting a "normal" rendering of my cameraview ?

i had the "subdivide at rendertime" checked ... everythig works fine...

Thank you

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