lisux Posted July 6, 2011 Share Posted July 6, 2011 Hi all. I am doing some test render using GI, via th environment light, and also trying with PBR. So far the renders are looking good, but there is something that really bothers me. I have some rocks on a plain for the tests, the rocks renders nicely but in the plain I always get lot of noise. Seems it is only related with plain surfaces. I remember prman used to have some settings to improve the grainy effect in plain areas, but I dont know how to fix this in Mantra. I have attached an example image. Thanks! Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted July 6, 2011 Share Posted July 6, 2011 Try increasing the minimum and maximum ray samples on the Mantra output driver. Quote Link to comment Share on other sites More sharing options...
lisux Posted July 6, 2011 Author Share Posted July 6, 2011 Try increasing the minimum and maximum ray samples on the Mantra output driver. Thanks lukeiamyourfather. Well this is brute force, what I want to know is why plain surfaces tends to create more noise than surfaces with more detail. Quote Link to comment Share on other sites More sharing options...
Jason Posted July 6, 2011 Share Posted July 6, 2011 For a smooth still image (grain sometimes is more forgivable in motion), try increase Pixel Samples to something like 10x10 Noise Level = 0.05 Min/Max Ray Samples leave around 1/9 -- the Pixel Samples should take care of it You could try photon mapping too - that will smooth out noise and allow you to sample less. Quote Link to comment Share on other sites More sharing options...
lisux Posted July 12, 2011 Author Share Posted July 12, 2011 For a smooth still image (grain sometimes is more forgivable in motion), try increase Pixel Samples to something like 10x10 Noise Level = 0.05 Min/Max Ray Samples leave around 1/9 -- the Pixel Samples should take care of it You could try photon mapping too - that will smooth out noise and allow you to sample less. Thanks Jason. I did it and the render is much better. I havent use photon mapping yet with PBR. The Irradiance cache doesnt work with PBR isn't it? Quote Link to comment Share on other sites More sharing options...
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