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Houdini 12 Sneak Peek


robert.magee

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Well, after looking at the videos and the new feature list the only word I can think about is: AMAZING!

What a huge step!

Seriously, for me just with the new geometry engine would be enough for a new new release.

But then you add the GPU support, viewport improvements, instancing, etc ...

Just great.

This demostrates why every year more and more studios trust on SESI as a partner. Constant improvements and developing.

Nobody does this at this scale like SESI in this industry.

As a side note I really like SESI prefer to use OpenCL rather than CUDA. An open platform for GPU programming is really needed.

Thanks for this new release!

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Tesla card with same number of core and clock speed of a geforce , are 4x faster in double precision . I'm dont know pyrofx 2.0 use double precision or not.

I don't believe that Pyro uses double precision at all. It's very expensive for most GPUs - even tesla's and high-end quadros only run at 1/2 the FP32 rate. High end GEForces run at 1/8th FP32 rate, and the lower end GEForces (<=460,560) and Quadros (2000,600) run at 1/12 the FP32 rate. High end ATI cards run at 1/4 the FP32 rate, but the lower-end cards don't have FP64 capability at all (<=6870, <=5790). Generally it's something that you don't want to use unless precision issues force you to.

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Since is OpenCL I hope it will use the GPU on ATI Mac's as well... anyway everything looks amazing, can't wait for the next version and I'm so glad I switched ;)

As far as I know, it should be supported on AMD (aka ATI) cards, and on OSX.

4) These viewport OpenGL improvements, will they expand the list of supported video cards?

6) Any improvements to make polygon modelling better? (i.e. interactive edge extrusion, cutting, quick ring/loop selection, and better quad beveling).

I missed these Q:'s earlier, sorry :)

I don't expect the new viewport pipelines will greatly expand our existing video card support, though it will use the GPU resources much better. Our requirement for professional cards will likely stand until consumer GPU drivers stabilize enough to avoid monthly regressions. I don't know if Intel chips will fair much better either, as they seem to have issues with multiple GL contexts and drawables, not the actual rendering.

There will likely not be any direct modelling changes, however the various rendering improvements will likely make all modelling a lot better (interaction speed, highlighting, display mode improvements and geometry decoration quality/speed).

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