leifdk Posted October 22, 2011 Share Posted October 22, 2011 Hey is back in houdini / blender. And been thinking of if this is possible. to uv shade a model in blender. And then modified the shade in houdini. To make it have properties as steel, skin, stone. Quote Link to comment Share on other sites More sharing options...
Andz Posted October 22, 2011 Share Posted October 22, 2011 Hi leifdk, what do you mean by uv shade? Bake textures, lightmaps? Quote Link to comment Share on other sites More sharing options...
leifdk Posted October 23, 2011 Author Share Posted October 23, 2011 what i do is, to uv map a picture of stone, to a model. But soon i need to do a robot. So if i make a uv map, paint the textures. Could i then use that uv paint map, and give it the shine etc. from a steel shade. Quote Link to comment Share on other sites More sharing options...
br1 Posted October 24, 2011 Share Posted October 24, 2011 what i do is, to uv map a picture of stone, to a model. But soon i need to do a robot. So if i make a uv map, paint the textures. Could i then use that uv paint map, and give it the shine etc. from a steel shade. I'm not sure I understand what you want to do. Maybe an example link ? Quote Link to comment Share on other sites More sharing options...
Andz Posted October 25, 2011 Share Posted October 25, 2011 what i do is, to uv map a picture of stone, to a model. But soon i need to do a robot. So if i make a uv map, paint the textures. Could i then use that uv paint map, and give it the shine etc. from a steel shade. Hum, I'm not sure I understand but maybe this is what you need: you have your model in Blender go to editing mode and set the UV coordinates create a new image and start to paint the texture you now need to save that image to a file on your disk (see attached image), otherwise you won't be able to apply it to a material in Houdini What I think you are misunderstanding or just using the wrong words is: UV - the coordinates a texture is applied to each triangle of a mesh or a surface on a parametric object Texture - is the bitmap or procedural image you apply to the objects, usually set in the material properties. So yes, you can paint color textures, shininess maps, transparencies, bumps, ... in Blender but you have to remember to save each of them as images files on your disk so they can be used in other software or game engines for instance. Quote Link to comment Share on other sites More sharing options...
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