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houdini v11/12


leifdk

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what i do is, to uv map a picture of stone, to a model.

But soon i need to do a robot.

So if i make a uv map, paint the textures.

Could i then use that uv paint map, and give it the shine etc.

from a steel shade.

I'm not sure I understand what you want to do. Maybe an example link ?

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what i do is, to uv map a picture of stone, to a model.

But soon i need to do a robot.

So if i make a uv map, paint the textures.

Could i then use that uv paint map, and give it the shine etc.

from a steel shade.

Hum, I'm not sure I understand but maybe this is what you need:

  • you have your model in Blender
  • go to editing mode and set the UV coordinates
  • create a new image and start to paint the texture
  • you now need to save that image to a file on your disk (see attached image), otherwise you won't be able to apply it to a material in Houdini

What I think you are misunderstanding or just using the wrong words is:

UV - the coordinates a texture is applied to each triangle of a mesh or a surface on a parametric object

Texture - is the bitmap or procedural image you apply to the objects, usually set in the material properties.

So yes, you can paint color textures, shininess maps, transparencies, bumps, ... in Blender but you have to remember to save each of them as images files on your disk so they can be used in other software or game engines for instance.

post-847-131954599325_thumb.png

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