Tom Posted October 27, 2011 Share Posted October 27, 2011 (edited) So thing i quite simple. If I add Curl Noise force in POP and if I change Advection type to Update Postion, motion blur is not working, but if I change it to Update Velocity it is working.. so its supposed to work like that or is it bug? I almost get mad trying to find why my particles arent giving motion blur Thanks in advance, Tom Edited October 27, 2011 by Tom Quote Link to comment Share on other sites More sharing options...
symek Posted October 27, 2011 Share Posted October 27, 2011 So thing i quite simple. If I add Curl Noise force in POP and if I change Advection type to Update Postion, motion blur is not working, but if I change it to Update Velocity it is working.. so its supposed to work like that or is it bug? I almost get mad trying to find why my particles arent giving motion blur Thanks in advance, Tom This is because in "Update Position" mode, yours particles have velocity == 0. Go and check in Detail View (recommended way of debugging). Common treatment is to use Trial SOP after POPnet to compute velocity from position change between frames. hth! skk. Quote Link to comment Share on other sites More sharing options...
Tom Posted October 27, 2011 Author Share Posted October 27, 2011 Thanks for advice, trail SOP does the job. Now im going to use more Detail view. Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted October 27, 2011 Share Posted October 27, 2011 Detail view is almost essential. Change your Houdini look to technical desktop and you will have an overall more pleasant experience. Quote Link to comment Share on other sites More sharing options...
Tom Posted October 28, 2011 Author Share Posted October 28, 2011 (edited) Detail view is almost essential. Change your Houdini look to technical desktop and you will have an overall more pleasant experience. Actualy I use Detayls view quite often, but due to my lack of experience, I didnt figured out to check velocity ( I event didnt imagine that velocity could somehow be 0-ed out ), I was for searching mistake in my particle/scene setup, not in particles itself. Ps. I dont know why, but I feel that there is so many grammar mistakes in my text thats probably because I usually fail at english grammar tests. Edited October 28, 2011 by Tom Quote Link to comment Share on other sites More sharing options...
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