hatrick Posted December 17, 2011 Share Posted December 17, 2011 hi, I'm not shure how to sort out the correct data for copying furry objects ... simple example: add fur via shelf to a simple sphere ... i want 100 furry spheres via a copy SOP as a new geo?!... all the attributes get applyed at scene level? in the fur object thank you Quote Link to comment Share on other sites More sharing options...
hatrick Posted December 17, 2011 Author Share Posted December 17, 2011 do i really have to rebuild the whole furobject strukture just for copying it ?! ... hi, I'm not shure how to sort out the correct data for copying furry objects ... simple example: add fur via shelf to a simple sphere ... i want 100 furry spheres via a copy SOP as a new geo?!... all the attributes get applyed at scene level? in the fur object thank you Quote Link to comment Share on other sites More sharing options...
mangi Posted December 18, 2011 Share Posted December 18, 2011 Hi. Check out this post outputting fur as a bgeo seq It´s similar to what you want to do , maybe and then just use the copy sop on it but out of the fur system. mangi Quote Link to comment Share on other sites More sharing options...
mangi Posted December 18, 2011 Share Posted December 18, 2011 (edited) Hi hatrick about your question "Is there a similar way to bring all the data into 1 geo ore SOP, so that i can use a copySOP for ALL the data. for the stamping process it would e nice to have the data "online", so that all parameters are available for stamping ... " sorry I have no idea. Actually I think what you maybe trying to do with the fur system is kind of crazzy to use the copy sop, and i have no idea to do that, It looks for like massive. well that my opinion, mangi Edited December 18, 2011 by mangi Quote Link to comment Share on other sites More sharing options...
hatrick Posted December 18, 2011 Author Share Posted December 18, 2011 thanks mangi, i think i should be no problem and the stuff i have in mind is not that complex ... the problem is getting all the data of a "auto-fursystem in one object ore SOP like the "objectmergeSOP" to pipe everything into the copynode. Hopefully anyone else can help me further cheers L Quote Link to comment Share on other sites More sharing options...
hatrick Posted December 18, 2011 Author Share Posted December 18, 2011 hi, here is a test with an objectmerge of the furobject out of the fursystem... for now no stamping just a test how it performs, but it should work ... (8.5 million points via delayed load on my laptop ... mp engine 1 light with a shadowmap ... 7 min rendertime ...) still the same problem... i only can copy the haircount visible in viewport... the "count at rendertime" attribute gets lost ... would be really great if someone could bring this further... cheers L Quote Link to comment Share on other sites More sharing options...
mangi Posted December 18, 2011 Share Posted December 18, 2011 hatrick what data are you after becuase there are somethings that are trivial like the guides , you don´t need them can you be alitle more especific. mangi Quote Link to comment Share on other sites More sharing options...
hatrick Posted December 18, 2011 Author Share Posted December 18, 2011 (edited) one more with the lengthattribute, randomized directly in the original source fursystem... @ mangi: i don't know how to describe this more precisely ... i'd like to have all the geo copied in the viewport but LOWRES but rendered highres ... if you look at your example "writing out a furry object": only one of the four shaders work after copying the SHOPNET into the new geo. the goal is a furry charakter copied for a crowdlike shot without loosing the control of the hairsystem (copystamping) because of the copy process... Edited December 18, 2011 by hatrick Quote Link to comment Share on other sites More sharing options...
mangi Posted December 18, 2011 Share Posted December 18, 2011 hatrick. okay that´skind of what I was thinking that you wanted to do . It´s a cool idea It seems that what you are looking for is to make a special digital asset. Thats where the values are right know . that are hooke up in the one that is made in the houdini shelf. Buff it´s kind of late here in madrid right now so I hope some one can go on with this let me know about any advancements okay , and maybe I can do something aswell in the morning at work. That is is I get anytime. mangi Quote Link to comment Share on other sites More sharing options...
hatrick Posted December 18, 2011 Author Share Posted December 18, 2011 (edited) have a good night mangi... Edited December 18, 2011 by hatrick Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.