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stepping up animation


Omy

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Move the keys :-).

- One solution is to add an expression in the channelbox (like translateX + 10).

- One is to move to open the curveditor (motion view in Houdini).

- One is to parent the object to a translate null (object) and then translate that object + 10.

Sorry for some different names (coming from Maya...).

Hope that helps!

//Anders

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Move the keys :-).

- One solution is to add an expression in the channelbox (like translateX + 10).

- One is to move to open the curveditor (motion view in Houdini).

- One is to parent the object to a translate null (object) and then translate that object + 10.

Sorry for some different names (coming from Maya...).

Hope that helps!

//Anders

Wut? Hej Svensk!

If I understood Omy he wants the animation to start at frame 10. Easiest is probably to write it out and then offset it in the File node or using one of the Time nodes.

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i have a animation .i want the animation to be played from frame10.how can i do that?

if your fileseq is named like following:

test.001.bgeo

test.002.bgeo

test.003.bgeo

...

test.050.bgeo

you could use something like following in file sop.

$HIP/test.`padzero(3,$F+10)`.bgeo

similarly if you want to delay it just subtract the desired number.

you might have to clamp it too so it does not throw the missing frame error.

Cheers,

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Wut? Hej Svensk!

If I understood Omy he wants the animation to start at frame 10. Easiest is probably to write it out and then offset it in the File node or using one of the Time nodes.

Yep, hallå hallå.

Nice to see some Swedes here. There aren´t too many of us here in this universe (or in total anywhere :-)).

Always nice to read you posts by the way Erik_JE, you always have some nice understanding of things!

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