sanchoflat Posted February 18, 2012 Share Posted February 18, 2012 hi, faced with this problem - how correctly add hdri image to sphere, in which i put all my objects? Quote Link to comment Share on other sites More sharing options...
Tom Posted February 18, 2012 Share Posted February 18, 2012 1)Create sphere 2)Reverse normals 3)Add geometry light 4)Add hdri map to "Enviroment map" in light options here is .hip file: hdri_light_on_sphere.hip Quote Link to comment Share on other sites More sharing options...
sanchoflat Posted February 19, 2012 Author Share Posted February 19, 2012 ou, thanks, but I previously experimented and did like you, but wy render so red? (I just render your scene) Quote Link to comment Share on other sites More sharing options...
Ezz Posted February 19, 2012 Share Posted February 19, 2012 Hi. Try and convert your hdr-image to *.rat-format instead. You can do that by opening it in mplay and the save it out as *.rat Cheers Erik Quote Link to comment Share on other sites More sharing options...
sanchoflat Posted February 19, 2012 Author Share Posted February 19, 2012 hm, try to do this. convert hdri image to rat file in image viewer. but the result is the same Quote Link to comment Share on other sites More sharing options...
eetu Posted February 19, 2012 Share Posted February 19, 2012 Check the image path in the Environment Map parameter of the geolight, it's pointing to somewhere in D:\ in that scene. Quote Link to comment Share on other sites More sharing options...
Tom Posted February 19, 2012 Share Posted February 19, 2012 Check the image path in the Environment Map parameter of the geolight, it's pointing to somewhere in D:\ in that scene. Thats why I made a note Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.