slamfunk Posted March 28, 2012 Share Posted March 28, 2012 Hey Od guys, how does one get a fluid sim to advect a polygon mesh? I'm a little puzzled. Is there a way to import the mesh to DOPS and advect it side by side with the sim some how as well? Thanks for any pointers Quote Link to comment Share on other sites More sharing options...
anim Posted March 28, 2012 Share Posted March 28, 2012 here is simple setup in dops by attaching geometry to flip object and using gas advect to advect it the other method is to convert your geo to particles, advect using Advect By Volumes POP then copy P data from particles back to your geo dop_advect_geo_by_FLIP.hip 1 Quote Link to comment Share on other sites More sharing options...
pxlfx Posted March 24, 2013 Share Posted March 24, 2013 Hi Tomas ! It might sound stupid how do I cache out the geometry as bgeo that is attached to the flip object ? Quote Link to comment Share on other sites More sharing options...
Filipp Elizarov Posted March 24, 2013 Share Posted March 24, 2013 (edited) HI.Just added a few nodes in the network from previous scene for show you how to fetch data from DOP in SOP and write it to bgeo files.Think it will help. Look at the IMPORT_GEO geometry node in the scene and inside you will see 2 diferent method how to extract data from DOP. IMPORT_dop_advect_geo_by_FLIP.hipnc Edited March 24, 2013 by Filipp Elizarov 1 Quote Link to comment Share on other sites More sharing options...
pxlfx Posted March 24, 2013 Share Posted March 24, 2013 Thanks a lot Filipp Elizarov for the quick reply ! really helpful ! Quote Link to comment Share on other sites More sharing options...
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