Fabiano Berlim Posted March 29, 2012 Share Posted March 29, 2012 A friend of mine was saying that Houdini-Bullet couldn't handle concave objects. Of course it can!!! BulletConcaveObjects.hip Just turn off the parameter "Polygon As Convex Hulls" in BulletObject/Collision/BulletData. People are getting confused because of two things: There's a note in Bullet Solver manual saying: Collision of concave shapes is known to have some problems, and is not fully supported. Also "Polygon As Convex Hulls" is not actually a feature, it's standard. Maybe they should use "Concave Object" instead, turned off by default. 1 Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted March 29, 2012 Share Posted March 29, 2012 I totally agreed, I have to turn it off every time! Anyway, change friends! Just kidding! XD Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted March 29, 2012 Share Posted March 29, 2012 The friend might have been thinking of ODE which has more limitations than Bullet. Quote Link to comment Share on other sites More sharing options...
Fabiano Berlim Posted March 29, 2012 Author Share Posted March 29, 2012 Huahuahauha! Funny comments!!! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.