Swaminathan Posted April 16, 2012 Share Posted April 16, 2012 Hi, I'm doing an assignment where I need a humanoid water form to fall on the ground and then disintegrate/splash up into a pile of water. I'm getting a more viscous splash than a natural water splash. I have no idea what parameters to play with to create a better splash effect. Help needed. Thank you. Here is the sim test http://vimeo.com/40442502 Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted April 16, 2012 Share Posted April 16, 2012 Looks like the resolution of the fluid could be a lot higher. Also some noise affecting the velocity as the fluid falls could help randomize the splash at the bottom. Quote Link to comment Share on other sites More sharing options...
moondeer Posted April 17, 2012 Share Posted April 17, 2012 Go to sidefx. Look for the waterfall flip lesson. Quote Link to comment Share on other sites More sharing options...
nran Posted April 17, 2012 Share Posted April 17, 2012 Hi, I'm doing an assignment where I need a humanoid water form to fall on the ground and then disintegrate/splash up into a pile of water. I'm getting a more viscous splash than a natural water splash. I have no idea what parameters to play with to create a better splash effect. Help needed. Thank you. Here is the sim test http://vimeo.com/40442502 here is something that you may want to see it http://www.sidefx.com/index.php?option=com_content&task=view&id=2157&Itemid=132 Quote Link to comment Share on other sites More sharing options...
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