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smoke can't collide with moved object


sparkChan

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Hi , I did check the network.

I did not see how to get it to collide there,

How ever I did mess around inside the DOP network .

There msut be something that we are overlooking . You mentioned that you used the selfs.

Antway here is a method that will collide with the pyro

mangi

smoke_box_collide.hip

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Hi , I did check the network.

I did not see how to get it to collide there,

How ever I did mess around inside the DOP network .

There msut be something that we are overlooking . You mentioned that you used the selfs.

Antway here is a method that will collide with the pyro

mangi

thanks for your reply.

I used the 'Collide with Objects' in the 'Populate Containers' tab to do the job.so it's the same with rbd object.

it works when the cube stops, but when it moves, it not.

I do the same setup in H11, and check 'Use Volume Velocity for Collisions' in the 'Collisions' tab under the 'Relationships', it works.

I don't know why.

thanks.

post-5194-133808618383_thumb.jpg

when the cube is moving, it just like the cube is sinking the smoke.

post-5194-133808619298_thumb.jpg

but when it stops, the collision is right.

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bacause your box is a deformed obj, you should add vel information to it or istead your deformed obj to transformed obj.

actually I'v added vel to it, but it doesn't change a lot.

thanks

Edited by sparkChan
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bacause your box is a deformed obj, you should add vel information to it or istead your deformed obj to transformed obj.

Cool. it aactually works if you use a RBD to movee the object

thanks for that detail

mangi

RBD_box_collide.mov

Edited by mangi
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Cool. it actually works if you use a RDB to move the object

thanks for that detail

mangi

It would be cool to see if we could figure out sparkChan method

mangi

Edited by mangi
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  • 7 months later...

hi, I don't know why the smoke can't collide with moved object, and it's just like sinking the smoke not colliding. I just used the shelf tool to set up simulation.

thanks.

Hi sparkChan, since in H12 the projection method changed to multigrid, there some slight issues with collision. Multigrid is much faster than old method but less accurate, so try to increase multigrid iteration in order to get more accurate collisions.

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  • 1 month later...

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