mikelyndon Posted May 29, 2012 Share Posted May 29, 2012 Hey guys, I was hoping someone could enlighten me as to why I can't get sss to work with the point instance procedural. I'm using pbr. If I turn all components of the surface shader off except for sss and try single scatter the instance object renders black. If I attempt to render with multi scatter the render seems to get stuck on generating the point cloud. Thanks Mike Quote Link to comment Share on other sites More sharing options...
br1 Posted May 29, 2012 Share Posted May 29, 2012 Hey guys, I was hoping someone could enlighten me as to why I can't get sss to work with the point instance procedural. I'm using pbr. If I turn all components of the surface shader off except for sss and try single scatter the instance object renders black. If I attempt to render with multi scatter the render seems to get stuck on generating the point cloud. Thanks Mike Do you have an example file we could try ? Quote Link to comment Share on other sites More sharing options...
mikelyndon Posted June 4, 2012 Author Share Posted June 4, 2012 Do you have an example file we could try ? Here's a simple setup to look at. The sphere on the left renders with sss fine but the instanced object doesn't display single scatter sss in the render. And if I turn on multi scatter it doesn't even render. point_instance_procedural_v01.hipnc Quote Link to comment Share on other sites More sharing options...
eetu Posted June 21, 2012 Share Posted June 21, 2012 This was in today's journal: Houdini 12.0.663: Fixed sub-surface scattering to work with point instancing by introducing a new scope, "scope:self", which allows scopable raytracing operations to safely restrict themselves to only the currently shading object. Quote Link to comment Share on other sites More sharing options...
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