blackchicken Posted May 30, 2012 Share Posted May 30, 2012 (edited) Hello I have little problem with PYRO. I simulate say 800 frames of low res pyro, there is all ok, and add Hi-res but after 250 frame smoke stops and stay on place.Miss i something? Thanks a lot.BC. Edited May 30, 2012 by blackchicken Quote Link to comment Share on other sites More sharing options...
bunker Posted June 8, 2012 Share Posted June 8, 2012 hard to help with so little info... Hello I have little problem with PYRO. I simulate say 800 frames of low res pyro, there is all ok, and add Hi-res but after 250 frame smoke stops and stay on place.Miss i something? Thanks a lot.BC. Quote Link to comment Share on other sites More sharing options...
nomad Posted June 8, 2012 Share Posted June 8, 2012 Probably not enough memory or something. Had the same issue when I was working with voronoi fracture Dop. Increasing maximum fractures param cause the houdini stops in one frame during the simulation. I guess you have extra Hi-res grid. Quote Link to comment Share on other sites More sharing options...
3dbeing Posted June 9, 2012 Share Posted June 9, 2012 You may want to try to turn off caching. Quote Link to comment Share on other sites More sharing options...
blackchicken Posted June 10, 2012 Author Share Posted June 10, 2012 Thanks a lot guys. I slightly upgrade graphic card and add ram. Now 16Gb(8Gb before). Save money for new machine build specialy for H12 in near future. But I finnd, that frame stops always on frame where my timeline ends. Say I have 250 but final I set 1000. But maybe there was not connection with this. But there is another problem. Look at the flip. I try Up-res in H12. It create new dop, which I really lie, but there is some mistake. Low res is 0.2 and I only add upres 0.1, thats all. Down is colliding ground so.....Container just jump down. Any idea? Another question, Is there some topics about shading pyro? I love stuff like this junyoung kim says something about displacement on shader based on calculating vector on 3D noise any info about this? Means that I could handle with 0.1 resolution and add extra details with shader? Thanks a lot guys. Quote Link to comment Share on other sites More sharing options...
blackchicken Posted June 11, 2012 Author Share Posted June 11, 2012 No idea? I try to change resolution but still same problem. Grrr weird Quote Link to comment Share on other sites More sharing options...
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