hatrick Posted June 1, 2012 Share Posted June 1, 2012 hi, i'd like to show you one of our recent releases... almost all the cg stuff except the productshot in the end was done in houdini ... modeling, animation, fx, lightning and rendering with mantra PBR ... at an early stage we ve created some texturemaps for the head (hard closeup:)) but i decided to try building a fully procedural shader.. lots of layered patterns and some control for specific areas with blured point attributes. so no painting in the end ... As a generalist i had a great time getting !a little! deeper in shaderbuilding (vops). we've done the comp in nuke and grading in resolve ... hope you like it. cheers Lucas Quote Link to comment Share on other sites More sharing options...
Nibbler Posted June 1, 2012 Share Posted June 1, 2012 hi Lucas, was mouse animated in Houdini? Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 1, 2012 Author Share Posted June 1, 2012 1 Quote Link to comment Share on other sites More sharing options...
leifdk Posted June 5, 2012 Share Posted June 5, 2012 damm that was a nice shot Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 6, 2012 Author Share Posted June 6, 2012 i'm a little confused ... i thought nibbler was joking about my initial fanboy "blabla" so i answered with a ... ... anyway ... no cg mouse in the spot ... cheers Lucas Quote Link to comment Share on other sites More sharing options...
hatrick Posted June 18, 2012 Author Share Posted June 18, 2012 hey, i'd really love to hear some critics on that ... thank you! Lucas Quote Link to comment Share on other sites More sharing options...
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