Jump to content

bones


hatrick

Recommended Posts

hi,

i'd like to show you one of our recent releases...

almost all the cg stuff except the productshot in the end was done in houdini ... modeling, animation, fx, lightning and rendering with mantra PBR ... at an early stage we ve created some texturemaps for the head (hard closeup:)) but i decided to try building a fully procedural shader.. lots of layered patterns and some control for specific areas with blured point attributes. so no painting in the end :)... As a generalist i had a great time getting !a little! deeper in shaderbuilding (vops). we've done the comp in nuke and grading in resolve ... hope you like it.

cheers

Lucas

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...