hatrick Posted July 13, 2012 Share Posted July 13, 2012 (edited) Hey, Like mentioned above i'd like to combine a keyframed animationcurve with any other value. i.e. a camera moves and rotates with keyframed animation and i want to offset the rotation RELATIVE for 90 degrees. I don't want to use a parent object. Thank you ! Lucas EDIT: Maybe a little weired report above so again: i have an animated camera imported into houdini. All transformation and rotation parameters have keyframes. I'd like to offset the camera 90° over the y axis. !Relative to its present animation! In maya i.e. i could use the curve editor, select all keyframes of the parameter i'd like to offset and type "+=90" ... hope thats comprehendible Thank you Lucas Edited July 19, 2012 by hatrick Quote Link to comment Share on other sites More sharing options...
anim Posted July 29, 2012 Share Posted July 29, 2012 in Houdini select keyframes in Channel View and to Value field write +90 or for negative value write +-90 since just -90 would set all of them to exact -90 value you can use this to offset them in time as well by writing something like +5 to Frame field... Quote Link to comment Share on other sites More sharing options...
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